System and method for determining in-game capabilities based on device information
US-2015011277-A1 · Jan 8, 2015 · US
US10183219B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10183219-B2 |
| Application number | US-201314089482-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 25, 2013 |
| Priority date | Aug 14, 2013 |
| Publication date | Jan 22, 2019 |
| Grant date | Jan 22, 2019 |
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Official abstract text for this publication.
Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.
Opening claim text (preview).
What is claimed is: 1. A computer-implemented method for conducting an online multiplayer videogame between a first player playing the videogame on a first gaming platform and a second player playing the videogame on a second gaming platform, comprising: presenting a first genre gameplay pattern for play of the videogame by the first player on the first gaming platform, wherein the first gaming platform is either a videogame console or a personal computer; presenting a second genre gameplay pattern, instead of the first genre gameplay pattern, for play of the videogame by the second player on the second gaming platform, wherein the second gaming platform is a mobile device; wherein the first genre gameplay pattern and second genre gameplay pattern provide presentations of the same virtual environment; wherein the first player and second player are remotely located from each other; and wherein the first genre gameplay pattern provides for individual detailed control of game entity from a first plurality of game entities in a first squad of game entities by the first player in the videogame and the second genre gameplay pattern provides for artificial intelligence control, subject to commands by the second player, of each of a second plurality of game entities in a second squad. 2. The method of claim 1 wherein the first genre gameplay pattern is that of a first-person shooter game. 3. The method of claim 1 wherein the second genre gameplay pattern is that of a real-time strategy game. 4. The method of claim 1 , wherein the first player and the second player are playing against each other. 5. The method of claim 1 , further comprising presenting the first genre gameplay pattern on a third gaming platform, for play of the videogame by the second player. 6. The method of claim 5 , wherein presentation of the first genre gameplay pattern on the third gaming platform is in response to a request provided on the second game platform.
Communicating with other players during game play, e.g. by e-mail or chat · CPC title
for finding other players; for building a team; for providing a buddy list · CPC title
Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers · CPC title
for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS · CPC title
Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session · CPC title
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