Augmented reality-based hand interaction apparatus and method using image information
US-2016364912-A1 · Dec 15, 2016 · US
US10134191B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10134191-B2 |
| Application number | US-201615213206-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 18, 2016 |
| Priority date | Jul 18, 2016 |
| Publication date | Nov 20, 2018 |
| Grant date | Nov 20, 2018 |
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This disclosure relates to generating a virtual space based on a physical layout of objects. The virtual space may be generated based on the physical layout of objects by one or more of identifying physical objects in a real-world space, determining a physical arrangement of the identified physical objects, determining virtual space content for the identified physical objects and the physical arrangement of the identified physical objects, executing an instance of the virtual space, and/or other operations. The virtual space may include the virtual space content determined based on individual virtual space content associated with the identified physical objects and the physical arrangement of the identified physical objects. The instance of the virtual space may be used to facilitate presentation of one or more views of the virtual space to a user and enable the user to interact with the virtual space.
Opening claim text (preview).
What is claimed is: 1. A system for generating a virtual space based on a physical layout of objects, the system comprising: one or more physical processors configured by machine readable instructions to: obtain visual information that represents a real-world space within a field-of-view of an image sensor, the real-world space including a set of physical objects, the set of physical objects including a first physical object and a second physical object that are separate, discrete, and unattached from each other, the first physical object being associated with first virtual space content and the second physical object being associated with second virtual space content; identify, from the visual information, individual ones of the physical objects in the set of physical objects; determine, from the visual information, a physical arrangement of the identified physical objects, including determining a first physical arrangement of the first physical object and the second physical object; determine virtual space content for the identified physical objects and the physical arrangement of the identified physical objects, such determination being based on individual virtual space content associated with the individual identified physical objects and the physical arrangement of the identified physical objects so that the virtual space content for the identified physical objects and the physical arrangement of the identified physical objects is determined based on the first virtual space content, the second virtual space content and the first physical arrangement of the first physical object and the second physical object; and execute an instance of the virtual space including the virtual space content determined based on the individual virtual space content associated with the individual identified physical objects and the physical arrangement of the identified physical objects, and use the instance of the virtual space to facilitate presentation of a view of the virtual space to a user and enable the user to interact with the virtual space; wherein: the first virtual space content includes a first virtual object, and the second virtual space content includes a first game mechanic, the first game mechanic including one or more of a game rule, a goal, a game reward, a victory condition, a defeat condition, or an effects multiplier; and the virtual space content included in the instance of the virtual space includes the first game mechanic applied to the first virtual object based on the first physical arrangement of the first physical object and the second physical object. 2. The system of claim 1 , wherein the physical arrangement of the identified physical objects includes relative positions and/or orientations of the identified physical objects, and the first physical arrangement of the first physical object and the second physical object includes a relative position and/or orientation of the first physical object and the second physical object. 3. The system of claim 1 , wherein: the second virtual space content further includes a second virtual object; and the virtual space content included in the instance of the virtual space further includes the second virtual object positioned within the virtual space based on the first physical arrangement of the first physical object and the second physical object. 4. The system of claim 1 , wherein: a combination of the first physical object and the second virtual object and the first physical arrangement of first physical object and the second virtual object is associated with third virtual space content; and the virtual space content included in the instance of the virtual space includes the third virtual space content. 5. The system of claim 1 , wherein the execution of the instance of the virtual space includes executing an instance of a game within the virtual space, the game being defined at least in part by the first game mechanic, and wherein the one or more physical processors are further configured by machine readable instructions to: determine whether the user successfully completes the game; and provide a reward based on whether the user successfully completes the game. 6. The system of claim 1 , wherein the first physical object includes a card. 7. The system of claim 1 , wherein the visual information is conveyed in visual output signals generated by an image sensor of a mobile device. 8. The system of claim 7 , wherein the views of the virtual space are presented in a display of the mobile device. 9. The system of claim 7 , wherein the views of the virtual space are presented in a display of a computing device that is separate and distinct from the mobile device. 10. The system of claim 1 , wherein the association between the first physical object with the first virtual space content is changeable such that the first physical object is alternatively associated with third virtual space content and not the first virtual space content. 11. A method to generate a virtual space based on a physical layout of objects, the method comprising: obtaining visual information that represents a real-world space within a field-of-view of an image sensor, the real-world space including a set of physical objects, the set of physical objects including a first physical object and a second physical object that are separate, discrete, and unattached from each other, the first physical object being associated with first virtual space content and the second physical object being associated with second virtual space content; identifying, from the visual information, individual ones of the physical objects in the set of physical objects; determining, from the visual information, a physical arrangement of the identified physical objects, including determining a first physical arrangement of the first physical object and the second physical object; determining virtual space content for the identified physical objects and the physical arrangement of the identified physical objects, such determination being based on individual virtual space content associated with the individual identified physical objects and the physical arrangement of the identified physical objects so that the virtual space content for the identified physical objects and the physical arrangement of the identified physical objects is determined based on the first virtual space content, the second virtual space content and the first physical arrangement of the first physical object and the second physical object; and executing an instance of the virtual space including the virtual space content determined based on the individual virtual space content associated with the individual identified physical objects and the physical arrangement of the identified physical objects, and using the instance of the virtual space to facilitate presentation of a view of the virtual space to a user and enable the user to interact with the virtual space; wherein: the first virtual space content includes a first virtual object, and the second virtual space content includes a first game mechanic, the first game mechanic including one or more of a game rule, a goal, a game reward, a victory condition, a defeat condition, or an effects multiplier; and the virtual space content included in the instance of the virtual space includes the first game mechanic applied to the first virtual object based on the first physical arrangement of the first physical object and the second physical object. 12. The method of claim 11 , wherein the physical arrangement of the identified physical objects includes relative positions and/or orientations of the identified physical objects, and the first physical
having at least one additional display device, e.g. on the game controller or outside a game booth · CPC title
characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena · CPC title
by the player, e.g. authoring using a level editor · CPC title
Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title
Video game devices specially adapted to be hand-held while playing · CPC title
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