Card disposal system for table game
US-9403082-B2 · Aug 2, 2016 · US
US10112105B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10112105-B2 |
| Application number | US-201715724314-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 4, 2017 |
| Priority date | Nov 8, 2012 |
| Publication date | Oct 30, 2018 |
| Grant date | Oct 30, 2018 |
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A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 that reads a barcode 3 attached to a shuffled playing card set 1s, and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set 1s. The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers (T1 to T10) or database numbers, and the rank and the suit of a card 1 that are attached to the card 1 are identified based on a code C with an association table (T3). If the code C does not match a code defined in the association table (T3), an error occurs and it is determined that cheating may be committed.
Opening claim text (preview).
The invention claimed is: 1. A table game system comprising: shuffled playing cards composed of playing cards made up of a plurality of number of decks shuffled to have a unique arrangement order, a uniquely identifiable shuffled card ID being attached to the shuffled playing cards as an ID code; a card shoe apparatus that houses the shuffled playing cards in a card housing unit such that the said shuffled playing cards can be manually dealt one by one onto a game table and reads from the card a code printed on the card concerning the rank thereof via a card reading unit; a barcode reader or an input means for information that identifies the shuffled card ID capable of identifying the shuffled card ID, and a control unit that includes a memory for storing a plurality of association tables or a plurality of databases, each of which makes it possible to obtain the rank of each card based on the code of each card, wherein each association table or database is recorded in association with the shuffled card ID, and one of the plurality of association tables or databases is identified by identifying the shuffled card ID, and based on the association table or database identified, the card reading unit reads the code when each card is drawn from the card housing unit and the rank of the card is identified based on that code. 2. The table game system according to claim 1 , wherein a group code is printed on each card of the shuffled playing cards, and the shuffled card ID is associated with the group code, and the card reading unit reads the group code printed on the card, and the control unit examines whether that group code read matches the group code identified based on the shuffled card ID. 3. The table game system according to claim 2 , wherein the card reading unit comprises at least one sensor configured to read the group code printed on the card, wherein the sensor is connected to the control unit. 4. The table game system according to claim 2 , wherein the group code is read from a substance disposed on the card that emits, as the group code, light rays of different wavelength spectra when irradiated with light rays of different wavelengths. 5. The table game system according to claim 2 , wherein each association table or database includes correlation information identifying a particular shuffled card ID with a particular group code. 6. The table game system according to claim 4 , wherein the group code is invisible to human eyes and emits one or more of infrared and ultraviolet (UV) light wavelengths when irradiated. 7. The table game system according to claim 5 , wherein the control unit determines a match by comparing the group code read by the card reading unit to the correlation information in the association table or database and determining whether the group code read correlates with the identified shuffled card ID read from the barcode reader. 8. The table game system according to claim 5 , wherein the group code identifies each of the playing cards as belonging to the shuffled playing cards to which the shuffled card ID is attached. 9. The table game system according to claim 1 , further comprising a transmission apparatus that, if the group code read by the card reading unit or the code that represents a rank does not match the group code identified based on the shuffled card ID read by the barcode reader or a code that is defined in the association table or the database identified and that represents a rank, externally transmits such mismatch with the shuffled card ID. 10. The table game system according to claim 9 , wherein externally transmitting the mismatch includes providing a security warning via the transmission apparatus. 11. The table game system according to claim 1 , wherein the card reading unit comprises a plurality of ultraviolet (UV) sensors configured to read the code printed on the card concerning the rank, wherein the UV sensors are connected to the control unit. 12. The table game system according to claim 1 , wherein the shuffled card ID is one or more of a barcode and a RFID code that identifies a particular set of the shuffled playing cards.
Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title
Card dealers · CPC title
Card holders · CPC title
Casino tables, e.g. tables having integrated screens, chip detection means · CPC title
the input being a code, e.g. ID · CPC title
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