Massive simultaneous remote digital presence world

US10101802B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10101802-B2
Application numberUS-201213465682-A
CountryUS
Kind codeB2
Filing dateMay 7, 2012
Priority dateMay 6, 2011
Publication dateOct 16, 2018
Grant dateOct 16, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Various methods and apparatus are described herein for enabling one or more users to interface with virtual or augmented reality environments. An example system includes a computing network having computer servers interconnected through high bandwidth interfaces to gateways for processing data and/or for enabling communication of data between the servers and one or more local user interface devices. The servers include memory, processing circuitry, and software for designing and/or controlling virtual worlds, as well as for storing and processing user data and data provided by other components of the system. One or more virtual worlds may be presented to a user through a user device for the user to experience and interact. A large number of users may each use a device to simultaneously interface with one or more digital worlds by using the device to observe and interact with each other and with objects produced within the digital worlds.

First claim

Opening claim text (preview).

What is claimed is: 1. A system configured to allow one or more users to interact with a virtual world comprised of virtual world data, the system comprising: a computer network comprising one or more computer servers, the one or more computer servers comprising memory, processing circuitry, and software stored in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; the computer network operable to transmit the virtual world data to a wearable user device for presentation to a first user; a gateway operatively coupled to, and distinct from, the wearable user device and the computer network and configured to monitor and regulate an exchange of virtual world data between the wearable user device and the computer network to allow an optimum data processing of the wearable user device; and a user sensing system connected to the wearable user device comprising a camera configured to detect an angular measurement of a user's pupil, wherein the system is configured such that at least a portion of the virtual world changes in response to a change in the virtual world data, wherein, in conjunction with the virtual world changes in response to a change in the virtual world data, at least a portion of the virtual world data is changed in response to a static physical object external to the user and sensed by the wearable user device, wherein the static physical object external to the user comprises a mapped object in a physical environment in vicinity of the first user, wherein the optimum data processing comprises prioritizing a plurality of renderings, such that processing a rendering of a dynamic virtual object is prioritized over a rendering of a static virtual object and processing a rendering of data in a field of view having less than sixty degrees forward of the angular measurement of the user's pupil is prioritized over a rendering of data outside the field of view, where the plurality of renderings are performed by the gateway device and transmitted to the wearable user device, and wherein the change in virtual world data represents rendering at least one of the dynamic virtual object and the static virtual object with the static physical object external to the user according to a predetermined relationship. 2. The system according to claim 1 , wherein the change in virtual world data is presented to a second user device for presentation to a second user according to the predetermined relationship. 3. The system according to claim 1 , wherein the virtual world is operable to be rendered by at least one of the computer servers or the wearable user device. 4. The system according to claim 1 , wherein the virtual world is presented in at least one of a two-dimensional format or three-dimensional format. 5. The system according to claim 1 , wherein the wearable user device is operable to provide an interface for enabling interaction between a user and the virtual world in at least one of an augmented reality mode, a virtual reality mode, or a combination of augmented and virtual reality mode. 6. The system according to claim 1 , wherein the virtual world data is transmitted over a data network. 7. The system according to claim 1 , wherein the computer network is operable to receive at least a portion of the virtual world data from the wearable user device. 8. The system according to claim 1 , wherein at least a portion of the virtual world data transmitted to the wearable user device comprises instructions for generating at least a portion of the virtual world. 9. The system of claim 1 , wherein the wearable device is configured to be a head-worn device. 10. The system of claim 1 , further comprising an environment-sensing system coupled to the wearable user device configured to obtain data from the physical environment around a user. 11. The system of claim 10 , wherein the environment-sensing system detects key features of the static physical object external to the user. 12. The system of claim 10 , wherein the computer network receives data from the environment-sensing system to trigger a transmission of the virtual world data to the wearable user device.

Assignees

Inventors

Classifications

  • characterized by input arrangements for converting player-generated signals into game device control signals · CPC title

  • G06F3/011Primary

    Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • G06F3/017Primary

    Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883) · CPC title

  • Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs {(coordinating program control therefor G06F9/52; in regulating and control system G05B)} · CPC title

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What does patent US10101802B2 cover?
Various methods and apparatus are described herein for enabling one or more users to interface with virtual or augmented reality environments. An example system includes a computing network having computer servers interconnected through high bandwidth interfaces to gateways for processing data and/or for enabling communication of data between the servers and one or more local user interface dev…
Who is the assignee on this patent?
Abovitz Rony, Magic Leap Inc
What technology area does this patent fall under?
Primary CPC classification G06F3/011. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Oct 16 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).