Using a portable device to interface with a video game rendered on a main display

US10099147B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10099147-B2
Application numberUS-201314042631-A
CountryUS
Kind codeB2
Filing dateSep 30, 2013
Priority dateAug 19, 2004
Publication dateOct 16, 2018
Grant dateOct 16, 2018

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A method for interfacing with a video game is provided, including: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for interfacing with a video game, comprising: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device while being directed toward the main display to enable the capturing; analyzing the captured display data to identify the visual cue as depicted in the scene of the video game as depicted in the display data; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue. 2. The method of claim 1 , wherein the image capture device is a video capture device configured to continuously capture changing frames defined by the display data as it is rendered on the main display, wherein the additional information presented on the personal display is updated accordingly based on identification of the visual cue or additional visual cues defined in the changing frames by the display data. 3. The method of claim 1 , wherein the visual cue is defined by an object of the video game or a marker. 4. The method of claim 1 , wherein the additional information defines at least one additional object of the video game. 5. The method of claim 1 , wherein determining the additional information includes receiving the additional information over a wireless connection by the portable device. 6. The method of claim 1 , wherein determining the additional information includes generating the additional information by the portable device. 7. The method of claim 1 , wherein presenting the additional information includes incorporating the graphics into the scene of the video game to provide extra functionality for the video game. 8. The method of claim 1 , wherein determining additional information includes accessing a user preference setting defined for a user of the portable device, the additional information being defined based on the user preference setting. 9. A method for interfacing with a video game, comprising: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by a first image capture device incorporated into a first portable device while being directed toward the main display to enable the capturing; analyzing the captured display data of the first image capture device to identify the visual cue as depicted in the scene of the video game as depicted in the display data, and, in response to identification of the visual cue, determining first additional information that is in addition to the scene of the video game that is displayed on the main display, the first additional information defining graphics or text to be added to the scene of the video game; presenting the first additional information on a first personal display incorporated into the first portable device, the presentation of the first additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue; capturing the display data by a second image capture device incorporated into a second portable device while being directed toward the main display to enable the capturing; analyzing the captured display data of the second image capture device to identify the visual cue as depicted in the scene of the video game as depicted in the display data, and, in response to identification of the visual cue, determining second additional information that is in addition to the scene of the video game that is displayed on the main display, the second additional information defining graphics or text to be added to the scene of the video game, the second additional information being different from the first additional information; presenting the second additional information on a second personal display incorporated into the second portable device, the presentation of the second additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue. 10. The method of claim 9 , wherein the first image capture device is a first video capture device configured to continuously capture changing frames defined by the display data as it is rendered on the main display, wherein the first additional information presented on the first personal display is updated accordingly based on identification of the visual cue or additional visual cues defined in the changing frames by the display data; wherein the second image capture device is a second video capture device configured to continuously capture the changing frames defined by the display data as it is rendered on the main display, wherein the second additional information presented on the second personal display is updated accordingly based on identification of the visual cue or additional visual cues defined in the changing frames by the display data. 11. The method of claim 9 , wherein the visual cue is defined by an object of the video game or a marker. 12. The method of claim 9 , wherein the first additional information or the second additional information defines at least one additional object of the video game. 13. The method of claim 9 , wherein determining the first additional information or the second additional information includes receiving the additional information over a wireless connection by the first portable device or the second portable device, respectively. 14. The method of claim 9 , wherein determining the first additional information or the second additional information includes generating the first additional information or the second additional information, respectively, by the first portable device or the second portable device, respectively. 15. The method of claim 9 , wherein presenting the first additional information or the second additional information includes incorporating the graphics or text of the first additional information, or the graphics or text of the second additional information, respectively, into the scene of the video game to provide extra functionality for the video game. 16. The method of claim 9 , wherein determining the first additional information or the second additional information includes accessing a user preference setting defined for a user of the first portable device or the second portable device, respectively, the first additional information or the second additional information being respectively defined based on the user preference setting. 17. A portable device for interfacing with a video game, comprising: an image captured device configured to capture display data rendered on a main display while being directed toward the main display to enable the capturing, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; image recognition logic configured to analyze the captured display data to identify the visual cue as depi

Assignees

Inventors

Classifications

  • External expansion units, e.g. docking stations · CPC title

  • Setup operations, e.g. calibration, key configuration or button assignment · CPC title

  • with a measuring, monitoring or signaling apparatus, e.g. for transmitting measured information to a central location · CPC title

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US10099147B2 cover?
A method for interfacing with a video game is provided, including: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response …
Who is the assignee on this patent?
Sony Interactive Entertainment Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/92. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Oct 16 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).