Methods of playing video games
US-9731208-B2 · Aug 15, 2017 · US
US10092844B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10092844-B2 |
| Application number | US-201313854831-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 1, 2013 |
| Priority date | Apr 1, 2013 |
| Publication date | Oct 9, 2018 |
| Grant date | Oct 9, 2018 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
There is provided a system and method for generation of vision recognition references from user-selected content. The method comprises receiving data corresponding to a user selected content, generating a vision recognition reference from the data, associating a game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor correspond to a game behavior instance, and storing the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references correspond to at least one pre-defined game behavior descriptor. The method may further comprise receiving user input corresponding to the user-selected content, retrieving the vision recognition reference and the associated game behavior descriptor from the database and initiating the game behavior in a corresponding game.
Opening claim text (preview).
What is claimed is: 1. A method for use by a game system including a processor in communication with a visual recognition device, the method comprising: receiving, by the processor, data corresponding to a user selected content; generating, by the processor, a vision recognition reference from the data; associating, by the processor, a user selected game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor corresponds to a game behavior instance; storing, by the processor, the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references corresponds to at least one pre-defined game behavior descriptor; receiving, after the storing, an image captured by the visual recognition device corresponding to a displayed image presented by a user during playing a game; matching the image captured by the visual recognition device with the vision recognition reference; retrieving, in response to the matching, the associated game behavior descriptor associated with vision recognition reference from the database; and performing in the game, in response to the receiving of the image, the game behavior instance corresponding to the associated game behavior descriptor. 2. The method of claim 1 , wherein the game behavior instance is one of presenting an image, presenting an animation, changing a game state, playing a turn, attacking a game character, defending a game character, incrementing a value of a parameter associated with an in-game character, and decrementing a value of a parameter associated with an in-game character. 3. The method of claim 1 , wherein the vision recognition reference is an augmented version of the user selected content based on image recognition patterns. 4. The method of claim 3 , wherein the generating the vision recognition reference includes modifying one of a contrast, a color depth, a color intensity, a rotation, a resolution, a cropping, and a dividing, of the user selected content. 5. The method of claim 3 , wherein generating the vision recognition reference includes adding a digital watermark to the user selected content. 6. The method of claim 1 , wherein the user selected content is received from one of a server side graphic design application and a client side user upload. 7. The method of claim 1 , wherein the user-selected content is a digital photograph. 8. The method of claim 1 , wherein the visual recognition device includes at least one of a camera and a scanner for capturing the image. 9. The method of claim 8 further comprising: updating, using the processor, the game behavior descriptor based on the corresponding game. 10. The method of claim 1 , wherein the data received from the user is a visual representation data corresponding to the user selected content. 11. A system comprising: a server accessible over a communication network, the server including a processor and a memory; a content recognition process stored in the memory; a visual recognition device including at least one of a camera and a scanner; the content recognition process, under the control of the processor, configured to: receive data corresponding to a user-selected content; generate a vision recognition reference from the data; associate a user selected game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor corresponds to a game behavior instance; store the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references correspond to at least one pre-defined game behavior descriptor; a game engine configured to: receive, after storing, an image captured by the visual recognition device corresponding to a displayed image presented by a user during playing a game; match the image captured by the visual recognition device with the vision recognition reference; retrieve, in response to matching, the associated game behavior descriptor associated with vision recognition reference from the database; and performing in the game, in response to receiving the image, the game behavior instance corresponding to the associated game behavior descriptor. 12. The system of claim 11 , wherein the game behavior instance is one of presenting an image, presenting an animation, changing a game state, playing a turn, attacking a game character, defending a game character, incrementing a value of a parameter associated with an in-game character, and decrementing a value of a parameter associated with an in-game character. 13. The system of claim 11 , wherein the vision recognition reference is an augmented version of the user selected content based on image recognition patterns. 14. The system of claim 13 , wherein the generating the vision recognition reference includes modifying one of a contrast, a color depth, a color intensity, a rotation, a resolution, a cropping, and a dividing, of the user selected content. 15. The system of claim 13 , wherein generating the vision recognition reference includes adding a digital watermark to the user selected content. 16. The system of claim 15 , wherein the displayed image presented by the user is one of a card and an article of clothing containing the user selected content. 17. The system of claim 11 , wherein the user selected content is received from one of a server side graphic design application and a client side user upload. 18. The system of claim 11 , wherein the content recognition process is further configured to: update the game behavior descriptor based on the corresponding game. 19. The system of claim 11 , wherein the data received from the user is a visual representation data corresponding to the user selected content.
Controlling game characters or game objects based on the game progress · CPC title
Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
Cards · CPC title
by importing photos, e.g. of the player · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.