Bingo game system with bingo listener and subpool bonus feature
US-2016346674-A1 · Dec 1, 2016 · US
US10086278B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10086278-B2 |
| Application number | US-201514606953-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 27, 2015 |
| Priority date | Jan 27, 2014 |
| Publication date | Oct 2, 2018 |
| Grant date | Oct 2, 2018 |
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A bingo game system provides for new features and functionality for a bingo game platform, including a bingo listener for relaying messages from a bingo broadcaster to at least one mobile client device (e.g., via a bingo connection proxy).
Opening claim text (preview).
What is claimed is: 1. A system for providing game play to mobile devices, comprising a game server in communication a memory device, and a cloud-based cache; a controller in communication with the game server and with the memory device; a game webserver in communication with the game server, at least one mobile client device, at least one desktop client device, and the cloud-based cache; a bingo broadcaster in communication with the game sever, the at least one desktop client device, and a bingo listener; a bingo connection proxy in communication via a message broker with the bingo listener and with the at least one mobile client device; and the memory device storing bingo game instructions and player interface instructions which, when executed by the game server, direct the game server to perform a method comprising: determining a set of game symbols of a player for play of a bingo game; displaying, at a mobile client device using the bingo broadcaster, the bingo listener, and the bingo connection proxy, the set of game symbols of the player; determining a subpool of game symbols from which at least one bingo call will be made for the bingo game; displaying, at the mobile client device via the bingo broadcaster, the bingo listener, and the bingo connection proxy, the subpool of game symbols, wherein displaying of the subpool of game symbols is in addition to displaying the set of game symbols of the player on the mobile device; determining a number of game symbols of the subpool that will be called; displaying, at the mobile client device via the bingo broadcaster, the bingo listener, and the bingo connection proxy, an indication of the number of game symbols of the subpool that will be called, wherein displaying the indication of the number of game symbols of the subpool that will be called is in addition to displaying the set of game symbols of the player on the mobile device; determining an indication of one or more game symbols called for the bingo game, the one or more game symbols being in the subpool of game symbols; and determining an indication of any game symbols of the player that match the one or more game symbols called. 2. The system of claim 1 , further comprising: a scheduler server in communication with the game server and with the bingo broadcaster. 3. The system of claim 1 , wherein the cloud-based cache comprises a high-volume data management cache. 4. The system of claim 1 , wherein determining the number of game symbols that will be called from the subpool comprises determining that at least two game symbols from the subpool will be called simultaneously. 5. The system of claim 1 , the memory device further storing bingo game instructions and player interface instructions which, when executed by the game server, perform: displaying an indication of a prize won in the bingo game based on the called game symbols. 6. The system of claim 1 , wherein determining the indication of any game symbols of the player that match the one or more game symbols called comprises: removing, from a ticket display area of a player interface, a previously displayed indication of a game symbol that matches one of the called game symbols. 7. The system of claim 6 , wherein the bingo game comprises an archery theme, and wherein removing the previously displayed indication comprising displaying an animation of an arrow striking the previously displayed indication. 8. The system of claim 1 , the memory device further storing bingo game instructions and player interface instructions which, when executed by the game server, perform: displaying an indication of the number of game symbols of the subpool that will be called. 9. A method for providing game play to mobile devices, comprising: determining, by a game server, a set of game symbols of a player for play of a bingo game; wherein the game server is in communication with a memory device and a cloud-based cache, wherein a controller is in communication with the game server and with the memory device, wherein a game webserver is in communication with the game server, at least one mobile client device, at least one desktop client device, and the cloud-based cache, wherein a bingo broadcaster is in communication with the game server, the at least one desktop client device, and a bingo listener, and wherein a bingo connection proxy is in communication via a message broker with the bingo listener and with the at least one mobile client device; and; displaying, by the game server at a mobile client device using the bingo broadcaster, the bingo listener, and the bingo connection proxy, the set of game symbols of the player; determining, by the game server, a subpool of game symbols from which at least one bingo call will be made for the bingo game; displaying, by the game server at the mobile client device via the bingo broadcaster, the bingo listener, and the bingo connection proxy, the subpool of game symbols, wherein displaying of the subpool of game symbols is in addition to displaying the set of game symbols of the player on the mobile device; determining, by the game server, a number of game symbols of the subpool that will be called; displaying, by the game server at the mobile client device via the bingo broadcaster, the bingo listener, and the bingo connection proxy, an indication of the number of game symbols of the subpool that will be called, wherein displaying the indication of the number of game symbols of the subpool that will be called is in addition to displaying the set of game symbols of the player on the mobile device; determining, by the game server, an indication of one or more game symbols called for the bingo game, the one or more game symbols being in the subpool of game symbols; and determining, by the game server, an indication of any game symbols of the player that match the one or more game symbols called. 10. The method of claim 9 , wherein the game server further is in communication with the bingo broadcaster via a scheduler server. 11. The method of claim 9 , wherein the cloud-based cache comprises a high-volume data management cache. 12. The method of claim 9 , wherein determining the number of game symbols that will be called from the subpool comprises determining that at least two game symbols from the subpool will be called simultaneously. 13. The method of claim 9 , further comprising: displaying an indication of a prize won in the bingo game based on the called game symbols. 14. The method of claim 9 , wherein determining the indication of any game symbols of the player that match the one or more game symbols called comprises: removing, from a ticket display area of a player interface, a previously displayed indication of a game symbol that matches one of the called game symbols. 15. The method of claim 14 , wherein the bingo game comprises an archery theme, and wherein removing the previously displayed indication comprising displaying an animation of an arrow striking the previously displayed indication. 16. The method of claim 9 , further comprising: displaying an indication of the number of game symbols of the subpool that will be called.
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