System and method for automatic eye tracking calibration
US-2016093136-A1 · Mar 31, 2016 · US
US10074236B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10074236-B2 |
| Application number | US-201615069372-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 14, 2016 |
| Priority date | Dec 11, 2015 |
| Publication date | Sep 11, 2018 |
| Grant date | Sep 11, 2018 |
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An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming machine comprising: a card reader to identify a monetary amount conveyed by a token to the electronic gaming machine; at least one data storage device to store game data for an interactive game; a graphics processor to generate an interactive game environment using the game data and define a viewing area as a first portion of the interactive game environment, the viewing area representing a virtual camera view of the interactive game environment; a display device to display via a user interface the viewing area; a display controller to control rendering of the viewing area on the display device using the graphics processor; at least one data capture camera device to continuously monitor eye gaze of a player to collect player eye gaze data; a game controller for determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data and triggering a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; in response to the control command, the display controller controls the display device in real-time or near real-time using the graphics processor to dynamically update the rendering of the viewing area in real-time or near real-time to navigate to a second portion of the interactive game environment, wherein the update comprises a graphical animation effect displayed on the display device representative of navigating from the first portion to the second portion of the interactive game environment, the update based on the player eye gaze data; and in response to an outcome of the interactive game, the card reader updates the monetary amount using the token. 2. The electronic gaming device of claim 1 , wherein the player eye gaze data corresponds to a camera angle for the virtual camera view of the interactive game environment and the graphical animation effect displayed on the display device representative of navigating from the first portion to the second portion is based on the camera angle to update the virtual camera view of the interactive game environment. 3. The electronic gaming machine of claim 1 , wherein the display controller controls the display device to display a plurality of calibration symbols, wherein the at least one data capture camera device monitors calibration eye gaze of the player in relation to the calibration symbols to collect calibration data, and wherein the game controller calibrates the at least one data capture camera device and the display device based on the calibration data for the continuous monitoring. 4. The electronic gaming machine of claim 1 , wherein the player eye gaze data comprises a position and a focus, the position defined as coordinates of the player's eyes relative to the display device, the focus defined as a line of sight of the player's eyes relative to the display device. 5. The electronic gaming machine of claim 1 , wherein the game controller determines the location of the eye gaze of the player relative to the viewing area by identifying coordinates on the display device corresponding to the player eye gaze data and mapping the coordinates to the viewing area. 6. The electronic gaming machine of claim 1 , wherein the game controller defines a filter movement threshold, wherein the game controller, prior to determining the location of the eye gaze of the player relative to the viewing area and triggering the control command to the display controller to dynamically update the rendering of the viewing area, determines that the player eye gaze meets the filter movement threshold. 7. The electronic gaming machine of claim 1 , wherein the game controller predicts the location of the eye gaze of the player relative to the viewing area at a future time using the player eye gaze data and historical data from the same or other players to facilitate dynamic predictive update of the rendering of the viewing area. 8. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device continuously monitors an area proximate to the electronic gaming machine to collect proximity data, wherein the game controller detects a location of the player relative to the electronic gaming machine based on the proximity data, and triggers the display controller to display an advertisement on the display device. 9. The electronic gaming machine of claim 1 , wherein the display controller renders a gaze-sensitive user interface on the display device, wherein the game controller detects the location of the eye gaze of the player relative to the gaze-sensitive user interface using the player eye gaze data, and triggers the display controller to dynamically update the rendering of the gaze-sensitive user interface to provide a real-time or near real-time graphical animation effect displayed on the display device representative of a visual update to the gaze-sensitive user interface. 10. The electronic gaming machine of claim 1 , wherein the graphics processor generates left and right eye images based on a selected three-dimensional intensity level, wherein the display device is a stereoscopic display device, and wherein the game controller triggers the control command to the display controller to dynamically update the rendering of the of the left and right eye images based on the player eye gaze data. 11. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device continuously monitors an eye gesture of the player to collect player eye gesture data, and wherein the game controller triggers the control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gesture data using the graphical animation effect to navigate from the first portion of the interactive game environment to the second portion of the interactive game environment. 12. The electronic gaming device of claim 1 , wherein the at least one data capture camera device continuously monitors player movement to collect player movement data, wherein the game controller detects the player movement relative to the viewing area using the player movement data, and triggers the control command to the display controller to dynamically update the rendering of the viewing area based on the player movement data using the graphical animation effect to navigate from the first portion of the interactive game environment to the second portion of the interactive game environment. 13. The electronic gaming device of claim 12 , wherein the player movement data is associated with movement of the player's head. 14. The electronic gaming device of claim 12 , wherein the player movement data is associated with movement of a part of the player's body. 15. The electronic gaming device of claim 12 , wherein the player movement data is associated with a gesture by the player. 16. The electronic gaming machine of claim 1 , wherein the viewing area has a plurality of visible game components and wherein the game controller determines another location of the eye gaze of the player relative to the viewing area using the player eye gaze data and triggers another control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; in response to the control command, the display controller controls the display device in real-time or near real-time using the graphics processor to dynamically update the rendering of the viewing area for the selected interactive game to provide another real-time or near real-time grap
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