Method for processing an audio signal in accordance with a room impulse response, signal processing unit, audio encoder, audio decoder, and binaural renderer
US-2016142854-A1 · May 19, 2016 · US
US10068579B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10068579-B2 |
| Application number | US-201414758642-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 15, 2014 |
| Priority date | Jan 15, 2013 |
| Publication date | Sep 4, 2018 |
| Grant date | Sep 4, 2018 |
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An encoding/decoding apparatus and method for controlling a channel signal is disclosed, wherein the encoding apparatus may include an encoder to encode an object signal, a channel signal, and rendering information for the channel signal, and a bit stream generator to generate, as a bit stream, the encoded object signal, the encoded channel signal, and the encoded rendering information for the channel signal.
Opening claim text (preview).
The invention claimed is: 1. A decoding apparatus, comprising: a Unified Speech and Audio Coding (USAC) three-dimensional (3D) decoder to output channel signals of loudspeakers and object signals; an object renderer to render the object signals and to output first rendered object signals; an object metadata (OAM) decoder to decode an object metadata, wherein the object renderer uses the object metadata and generates an object waveform based upon a given reproduction format; a Spatial Audio Object Coding (SAOC) 3D decoder to output second rendered object signals based upon decoded SAOC transport channel and parametric information, and to output an audio scene based upon a reproduction layout, and the object metadata; and a mixer to perform delay alignment and sample-wise addition for the object waveform generated by the object renderer when discrete/parametric objects are decoded in the USAC 3D decoder. 2. The decoding apparatus of claim 1 , wherein the channel signals are rendered based upon a vertical angle and a horizontal angle. 3. A decoding method, comprising: outputting channel signals of loudspeakers and object signals in a Unified Speech and Audio Coding (USAC) three-dimensional (3D) decoder; rendering the object signals in an object renderer, and outputting first rendered object signals; decoding the object metadata in an object metadata (OAM) decoder; generating an object waveform according to a given reproduction format by using the object metadata; outputting second rendered object signals based upon decoded Spatial Audio Object Coding (SAOC) transport channel and parametric information, and outputting an audio scene based upon a reproduction layout, and the object metadata in a SAOC 3D decoder; and performing delay alignment and sample-wise addition for the object waveform generated by the object renderer, in a mixer, when discrete/parametric objects are decoded in the USAC 3D decoder. 4. The decoding method of claim 3 , wherein the channel signals are rendered based upon a vertical angle and a horizontal angle. 5. The decoding method of claim 4 , wherein the object renderer computes a panning gain for the object signals. 6. The decoding method of claim 5 , wherein the panning gain between pairs of adjacent time stamps is linearly interpolated. 7. The decoding method of claim 5 , wherein the panning gain is computed based upon a triangle mesh including vertexes for a loudspeaker. 8. The decoding method of claim 3 , wherein the object signals have a position_azimuth, position_elevation, position_radius and gain_factor in a time stamp.
Systems employing more than two channels, e.g. quadraphonic (H04S5/00, H04S7/00 take precedence) · CPC title
Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing · CPC title
Electronic reduction of distortion of stereophonic sound systems · CPC title
For headphones · CPC title
in which a plurality of audio signals are transformed in a combination of audio signals and modulated signals, e.g. CD-4 systems · CPC title
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