Conductive film, method for manufacturing same, touch panel comprising conductive film, and display device
US-2017351363-A1 · Dec 7, 2017 · US
US10058780B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10058780-B2 |
| Application number | US-201715677355-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 15, 2017 |
| Priority date | Sep 15, 2016 |
| Publication date | Aug 28, 2018 |
| Grant date | Aug 28, 2018 |
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An operating apparatus operating apparatus includes a touch panel, a first projection portion, a fluid holder, and a second projection portion. The first projection portion is arranged below the touch panel. The fluid holder is arranged below the first projection portion. The fluid holder holds a transparent fluid. The second projection portion is arranged below the fluid holder.
Opening claim text (preview).
The invention claimed is: 1. A game machine comprising: a touch panel; a first display unit arranged below the touch panel in a viewing direction of a player; a transparent fluid holder arranged below the first display unit in the viewing direction, the transparent fluid holder holding a transparent liquid; a second display unit arranged below the fluid holder in the viewing direction, wherein an image is displayed in the first display unit or the second display unit; and a bubble generator causing bubbles to arise in the liquid to produce a visual flow effect in the transparent liquid with the display of the image on the first display unit or the second display unit. 2. The game machine according to claim 1 , wherein the first display unit is configured to switch between a transparent state and a projecting state, the projecting state being a state in which the image is projected onto the first display unit; and the second display unit is configured to switch between a transparent state and a projecting state, the projecting state being a state in which the image is projected onto the second display unit. 3. The game machine according to claim 2 further comprising: a projector configured to project the image onto the first display unit or the second display unit from below the second display unit, such that in a state where the first display unit is being controlled to the projecting state and the second display unit is being controlled to the transparent state; the projector projects the image on the first display unit and in a state where the second display unit is being controlled to the projecting state, the projector projects the image on the second display unit. 4. The game machine according to claim 1 , further comprising: a light-emitting element board arranged between the fluid holder and the second display unit, a plurality of light-emitting elements being mounted on the light-emitting element board. 5. The game machine according to claim 1 , wherein the visual flow effect is produced in the transparent liquid simultaneously with the display of the image on the first display unit or the second display unit. 6. A game machine comprising: a touch panel; a first display unit arranged below the touch panel in a viewing direction of a player; a transparent fluid holder arranged below the first display unit in the viewing direction, the transparent fluid holder holding a transparent liquid; a second display unit arranged below the fluid holder in the viewing direction, wherein an image is displayed in the first display unit or the second display unit; and a ripple generator causing ripples to arise in the liquid to produce a visual flow effect in the transparent liquid with the display of the image on the first display unit or the second display unit. 7. The game machine according to claim 6 , wherein the first display unit is configured to switch between a transparent state and a projecting state, the projecting state being a state in which the image is projected onto the first display unit; and the second display unit is configured to switch between a transparent state and a projecting state, the projecting state being a state in which the image is projected onto the second display unit. 8. The game machine according to claim 7 , further comprising: a projector configured to project the image onto the first display unit or the second display unit from below the second display unit, such that in a state where the first display unit is being controlled to the projecting state and the second display unit is being controlled to the transparent state; the projector projects the image on the first display unit and in a state where the second display unit is being controlled to the projecting state, the projector projects the image on the second display unit. 9. The game machine according to claim 6 , further comprising: a light-emitting element board arranged between the fluid holder and the second display unit, a plurality of light-emitting elements being mounted on the light-emitting element board. 10. The game machine according to claim 6 , wherein the visual flow effect is produced in the transparent liquid simultaneously with the display of the image on the first display unit or the second display unit.
Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets · CPC title
using resistive elements, e.g. a single continuous surface or two parallel surfaces put in contact · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
having at least one additional display device, e.g. on the game controller or outside a game booth · CPC title
for locating contacts on a surface, e.g. floor mats or touch pads · CPC title
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