Methods and systems for delivering telemetry data
US-2024250888-A1 · Jul 25, 2024 · US
US10050879B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10050879-B2 |
| Application number | US-201715658569-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 25, 2017 |
| Priority date | Sep 13, 2013 |
| Publication date | Aug 14, 2018 |
| Grant date | Aug 14, 2018 |
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Techniques for smart data routing are described. A system may include a storage module configured to store network conditions for a plurality of networks and locations and a server device. The server device may be configured to determine network conditions for each of a plurality of networks and locations based upon detected usage of at least one mobile application being accessed via each of the plurality of networks and in each of the locations. Determined network conditions may be stored at the storage module. The server may be further configured to receive a request for a communication from a client device. Based upon at least the determined network conditions, the server may be configured to determine routing information for the communication. Once determined, the server may be configured to provide the routing information for the communication to the client device.
Opening claim text (preview).
The invention claimed is: 1. A system, comprising: a non-transitory storage medium configured to store network conditions for a plurality of networks and locations; and server logic executable on a processor circuit, the server logic configured to: receive information regarding network conditions for a user device location from instances of one or more mobile applications operating in the plurality of networks and locations; determine network conditions for each of a plurality of networks and locations based upon detected usage of each of the mobile application instances operating in each of the plurality of networks; store the determined network conditions at a storage module; receive a request for content from a client device distinct from the server device and located remotely from the server device; in response to receiving the request for the content, select the content based upon at least the determined network conditions at the location of the client device from which the request has been received; and provide the content to the client device. 2. The system of claim 1 , wherein the content includes one or more of advertising content, media content, social network content, messaging content, or gaming content. 3. The system of claim 1 , wherein a high-quality version of the content and a low-quality version of the content are available to the server device, and selecting the content comprises selecting the low-quality version of the content when the determined network conditions indicate that the network conditions for the client device are poor. 4. The system of claim 1 , wherein the content is provided to the content device using a plurality of networks as determined by the network conditions. 5. The system of claim 1 , wherein network conditions include one or more of error rates, bandwidth, throughput, transmission delay, availability, or jitter. 6. The system of claim 1 , wherein determining the content is further based upon cost information associated with one or more subscriber identify modules (SIMs) associated with the client device. 7. The system of claim 6 , wherein the server device is further configured to: determine, based on the network conditions, that network performance is currently high; determine, based on the cost information, that a cost of the content to the user is currently low; and transmit an instruction to the client device to cache high-quality content. 8. A computer-implemented method, comprising: receiving information regarding network conditions for a user device location from instances of one or more mobile applications operating in a plurality of networks and locations; determining network conditions for each of a plurality of networks and locations based upon detected usage of each of the mobile application instances operating in each of the plurality of networks; storing the determined network conditions at a storage module; receiving, at a server device, a request for content from a client device distinct from the server device and located remotely from the server device; in response to receiving the request for the content, selecting the content based upon at least the determined network conditions at the location of the client device from which the request has been received; and providing the content to the client device. 9. The method of claim 8 , wherein the content includes one or more of advertising content, media content, social network content, messaging content, or gaming content. 10. The method of claim 8 , wherein a high-quality version of the content and a low-quality version of the content are available to the server device, and selecting the content comprises selecting the low-quality version of the content when the determined network conditions indicate that the network conditions for the client device are poor. 11. The method of claim 8 , wherein the content is provided to the content device using a plurality of networks as determined by the network conditions. 12. The method of claim 8 , wherein network conditions include one or more of error rates, bandwidth, throughput, transmission delay, availability, or jitter. 13. The method of claim 8 , wherein determining the content is further based upon cost information associated with one or more subscriber identify modules (SIMs) associated with the client device. 14. The method of claim 13 , further comprising: determining, based on the network conditions, that network performance is currently high; determining, based on the cost information, that a cost of the content to the user is currently low; and transmitting an instruction to the client device to cache high-quality content. 15. A non-transitory computer-readable storage medium including instructions that, when executed by a processor, cause a system to: receive information regarding network conditions for a user device location from instances of one or more mobile applications operating in a plurality of networks and locations; determine network conditions for each of a plurality of networks and locations based upon detected usage of each of the mobile application instances operating in each of the plurality of networks; store the determined network conditions at a storage module; receive a request for content from a client device distinct from the server device and located remotely from the server device; in response to receiving the request for the content, select the content based upon at least the determined network conditions at the location of the client device from which the request has been received; and provide the content to the client device. 16. The medium of claim 15 , wherein the content includes one or more of advertising content, media content, social network content, messaging content, or gaming content. 17. The medium of claim 15 , wherein a high-quality version of the content and a low-quality version of the content are available to the server device, and selecting the content comprises selecting the low-quality version of the content when the determined network conditions indicate that the network conditions for the client device are poor. 18. The medium of claim 15 , wherein the content is provided to the content device using a plurality of networks as determined by the network conditions. 19. The medium of claim 15 , wherein network conditions include one or more of error rates, bandwidth, throughput, transmission delay, availability, or jitter. 20. The medium of claim 15 , wherein determining the content is further based upon cost information associated with one or more subscriber identify modules (SIMs) associated with the client device, wherein the instructions further comprise instructions for: determining, based on the network conditions, that network performance is currently high; determining, based on the cost information, that a cost of the content to the user is currently low; and transmitting an instruction to the client device to cache high-quality content.
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