Social networking data augmented gaming kiosk

US10046240B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10046240-B2
Application numberUS-201414533011-A
CountryUS
Kind codeB2
Filing dateNov 4, 2014
Priority dateJan 12, 2012
Publication dateAug 14, 2018
Grant dateAug 14, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

In particular embodiments, a method includes receiving a message in response to detection of a token by a presence reader; transmitting a request to access an account associated with an external network in response to receiving the message; establishing access to the account in response to authentication of the request by a server in the external network; and debiting value from a funding source associated with the account after establishing access to the account.

First claim

Opening claim text (preview).

What is claimed is: 1. A method performed by one or more computing systems, the method comprising: receiving a message in response to detection of a token by a presence reader, wherein the presence reader is associated with a client system of a first user; transmitting a request to access an account associated with an external network in response to receiving the message, wherein the account is further associated with the first user; establishing access to the account in response to authentication of the request by a server in the external network; sending to the client system of the first user a reference comprising information about one or more second users of the external network, wherein the information comprises indications that the one or more second users have accessed one or more game applications associated with the external network; receiving from the client system of the first user an indication that the first user has accessed a particular game application of the one or more game applications associated with the external network; publishing a reference to the first user accessing the particular game application to the external network; and debiting value from a funding source associated with the account after establishing access to the account. 2. The method of claim 1 , further comprising: detecting the token by the presence reader, wherein the token is a physical token and the presence reader is connected with a point of sale terminal. 3. The method of claim 1 , wherein the funding source is an account at a financial institution. 4. The method of claim 1 , further comprising: storing, in association with the account, information about a payment transaction after establishing access to the account when the token is presented to the presence reader for detection as part of a payment transaction. 5. The method of claim 1 , wherein the funding source is a virtual currency account within a social networking system, and wherein the external network is the social networking system. 6. The method of claim 1 , further comprising: receiving an access code input by a user; and associating the token with a social network account for a social networking system that is associated with the user, wherein the external network is the social networking system, and wherein the account is the social network account. 7. The method of claim 1 , further comprising: requesting designation of the funding source from among a plurality of funding sources, the plurality of funding sources: credits associated with the account; an account at a financial institution. 8. The method of claim 1 , wherein transmitting the request to access the account comprises transmitting identification data associated with the token to the external network, wherein the method further comprises determining an authenticity of the identification data, and wherein establishing access to the account in response to authentication of the request comprises establishing access to the account in response to determining that the identification data is authentic. 9. The method of claim 8 , further comprising: detecting the token by the presence reader; requesting authentication information from a user in response to detecting the token; and generating an encrypted message in response to receiving the authentication information from the user, wherein transmitting the request to access the account further comprises transmitting the encrypted message to the external network, and wherein determining the authenticity of the identification data comprises determining the authenticity of the identification data in combination with the encrypted message. 10. A non-transitory, computer-readable medium comprising instructions that, when executed by one or more computing systems, are operable to: receive a message in response to detection of a token by a presence reader, wherein the presence reader is associated with a client system of a first user; transmit a request to access an account associated with an external network in response to receiving the message, wherein the account is further associated with the first user; establish access to the account in response to authentication of the request by a server in the external network; send to the client system of the first user a reference comprising information about one or more second users of the external network, wherein the information comprises indications that the one or more second users have accessed one or more game applications associated with the external network; receive from the client system of the first user an indication that the first user has accessed a particular game application of the one or more game applications associated with the external network; publish a reference to the first user accessing the particular game application to the external network; and debit value from a funding source associated with the account after establishing access to the account. 11. The medium of claim 10 , wherein the instructions, when executed by the one or more computing systems, are further operable to: control the presence reader to detect the token, wherein the token is a physical token and the presence reader is connected with a point of sale terminal. 12. The medium of claim 10 , wherein the instructions, when executed by the one or more computing systems, are further operable to: store, in association with the account, information about a payment transaction after establishing access to the account when the token is presented to the presence reader for detection as part of a payment transaction. 13. The medium of claim 10 , wherein the instructions, when executed by the one or more computing systems, are further operable to: receive an access code input by a user; and associate the token with a social network account for a social networking system that is associated with the user, wherein the external network is the social networking system, and wherein the account is the social network account. 14. The medium of claim 10 , wherein the instructions, when executed by the one or more computing systems, are further operable to: request designation of the funding source from among a plurality of funding sources, the plurality of funding sources: credits associated with the account; an account at a financial institution. 15. The medium of claim 10 , wherein to transmit the request to access the account comprises to transmit identification data associated with the token to the external network, wherein the instructions, when executed by the one or more computing systems, are further operable to determine an authenticity of the identification data, and wherein to establish access to the account in response to authentication of the request comprises to establish access to the account in response to a determination that the identification data is authentic. 16. The medium of claim 15 , wherein the instructions, when executed by the one or more computing systems, are further operable to: control the presence reader to detect the token; request authentication information from a user in response to detecting the token; and generate an encrypted message in response to receiving the authentication information from the user, wherein to transmit the request to access the account further comprises to transmit the encrypted message to the external network, and wherein to determine the authenticity of the identification data comprises to determine the authenticity of the identification data in combination with the encrypted me

Assignees

Inventors

Classifications

  • Business processes related to social networking or social networking services · CPC title

  • Point-of-sale [POS] network systems · CPC title

  • insuring higher security of transaction · CPC title

  • Image generating hardware · CPC title

  • for mapping control signals received from the input arrangement into game commands · CPC title

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Frequently asked questions

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What does patent US10046240B2 cover?
In particular embodiments, a method includes receiving a message in response to detection of a token by a presence reader; transmitting a request to access an account associated with an external network in response to receiving the message; establishing access to the account in response to authentication of the request by a server in the external network; and debiting value from a funding sourc…
Who is the assignee on this patent?
Facebook Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/795. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Aug 14 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).