Methods and Systems for Determining Decal Projections Intersecting Spatial Units in a Frame of a Game Space
US-2024408486-A1 · Dec 12, 2024 · US
US10035070B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10035070-B2 |
| Application number | US-201414174493-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 6, 2014 |
| Priority date | Feb 6, 2013 |
| Publication date | Jul 31, 2018 |
| Grant date | Jul 31, 2018 |
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Official abstract text for this publication.
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
Opening claim text (preview).
The invention claimed is: 1. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device displaying a game area for a game having a plurality of game objects of different types on said interface, providing a launcher configured to provide a sequence of player objects of different types into the game area; the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, removing from the game area the player object, the hit game object and any adjacent another game objects, providing data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying in the game area said at least one game element, detecting if a player object hits the at least one game element, when it is detected that the player object hits the at least one game element executing said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprising absorbing the player object which has hit the at least one game element, and controlling the user interface to depict the player object disappearing into the at least one game element. 2. A method as claimed in claim 1 , wherein said at least one game element absorbing game or player objects is removed after said at least one game element has absorbed a predetermined number of game or player objects. 3. A computer device having: a user interface configured to display a game area for a game having a plurality of game objects of different types and to display at least one game element, said user interface being configured to receive user input; and at least one processor in conjunction with at least one memory configured to: provide a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detect if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, remove from the game area the player object, the hit game object and any adjacent another game objects, provide data comprising characteristics of at least one game element, select said at least one game element and associated characteristics for display by said user interface, wherein the at least one game element is depicted in the game area, and detect if a player object hits the at least one game element, and when it is detected that the player object hits the at least one game element execute said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprising absorbing at least one player object which has hit the at least one game element, and controlling the user interface to depict the player object disappearing into the at least one game element. 4. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device displaying a game area for a game having a plurality of game objects of different types on said interface, providing a launcher configured to provide a sequence of player objects of different types into the game area; the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, removing from the game area the player object, the hit game object and any adjacent another game objects, providing data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying said at least one game element, and executing said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprises absorbing at least one game or player objects wherein said at least one game element absorbing at least one game or player objects is removed after said at least one game element has absorbed a predetermined number of game or player objects. 5. A computer device having: a user interface configured to display a game area for a game having a plurality of game objects of different types and to display at least one game element, said user interface being configured to receive user input; and at least one processor in conjunction with at least one memory configured to: provide a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detect if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, remove from the game area the player object, the hit game object and the any adjacent another game objects, provide data comprising characteristics of at least one game element, select said at least one game element and associated characteristics for display by said user interface, and executing said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprise absorbing at least one game or player objects wherein said at least one game element absorbing at least one game or player objects is removed after said at least one game element has absorbed a predetermined number of game or player objects.
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