Computer game elements, systems, and methods therefor

US10035070B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10035070-B2
Application numberUS-201414174493-A
CountryUS
Kind codeB2
Filing dateFeb 6, 2014
Priority dateFeb 6, 2013
Publication dateJul 31, 2018
Grant dateJul 31, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.

First claim

Opening claim text (preview).

The invention claimed is: 1. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device displaying a game area for a game having a plurality of game objects of different types on said interface, providing a launcher configured to provide a sequence of player objects of different types into the game area; the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, removing from the game area the player object, the hit game object and any adjacent another game objects, providing data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying in the game area said at least one game element, detecting if a player object hits the at least one game element, when it is detected that the player object hits the at least one game element executing said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprising absorbing the player object which has hit the at least one game element, and controlling the user interface to depict the player object disappearing into the at least one game element. 2. A method as claimed in claim 1 , wherein said at least one game element absorbing game or player objects is removed after said at least one game element has absorbed a predetermined number of game or player objects. 3. A computer device having: a user interface configured to display a game area for a game having a plurality of game objects of different types and to display at least one game element, said user interface being configured to receive user input; and at least one processor in conjunction with at least one memory configured to: provide a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detect if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, remove from the game area the player object, the hit game object and any adjacent another game objects, provide data comprising characteristics of at least one game element, select said at least one game element and associated characteristics for display by said user interface, wherein the at least one game element is depicted in the game area, and detect if a player object hits the at least one game element, and when it is detected that the player object hits the at least one game element execute said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprising absorbing at least one player object which has hit the at least one game element, and controlling the user interface to depict the player object disappearing into the at least one game element. 4. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device displaying a game area for a game having a plurality of game objects of different types on said interface, providing a launcher configured to provide a sequence of player objects of different types into the game area; the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, removing from the game area the player object, the hit game object and any adjacent another game objects, providing data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying said at least one game element, and executing said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprises absorbing at least one game or player objects wherein said at least one game element absorbing at least one game or player objects is removed after said at least one game element has absorbed a predetermined number of game or player objects. 5. A computer device having: a user interface configured to display a game area for a game having a plurality of game objects of different types and to display at least one game element, said user interface being configured to receive user input; and at least one processor in conjunction with at least one memory configured to: provide a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detect if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and, if so, remove from the game area the player object, the hit game object and the any adjacent another game objects, provide data comprising characteristics of at least one game element, select said at least one game element and associated characteristics for display by said user interface, and executing said characteristics of said at least one game element in said game based on the data, said characteristics of said at least one game element comprise absorbing at least one game or player objects wherein said at least one game element absorbing at least one game or player objects is removed after said at least one game element has absorbed a predetermined number of game or player objects.

Assignees

Inventors

Classifications

  • Shooting or hurling games · CPC title

  • Missile-launching means on toy vehicles · CPC title

  • A63F13/837Primary

    Shooting of targets · CPC title

  • involving timing of operations, e.g. performing an action within a time slot · CPC title

  • for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object · CPC title

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What does patent US10035070B2 cover?
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game obje…
Who is the assignee on this patent?
King Com Ltd, King Com Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/837. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jul 31 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).