System and method for a videogame with a secondary metagame

US10029177B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10029177-B2
Application numberUS-201314089255-A
CountryUS
Kind codeB2
Filing dateNov 25, 2013
Priority dateNov 5, 2013
Publication dateJul 24, 2018
Grant dateJul 24, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.

First claim

Opening claim text (preview).

What is claimed is: 1. A computer-implemented method for providing a metagame associated with a primary videogame, comprising: entering a first entity into the metagame associated with the primary videogame, the metagame comprising a plurality of entities competing to achieve one or more metagame objectives where the metagame is active during gameplay of a portion of the primary videogame and the metagame determines a game state of the metagame based on actions that occur during gameplay of the portion of the primary videogame; determining one or more performance metrics associated with a performance of the first entity in the primary videogame; for each metagame objective, calculating a score for the first entity, the score being based on a scoring algorithm that uses at least one of the determined performance metrics of the first entity; determining that the first entity has achieved a predefined score in a metagame objective; in response to determining that the first entity has achieved the predefined score in the metagame objective: changing the scoring algorithm of the metagame objective; and awarding a bonus to the first entity in the primary videogame. 2. The method of claim 1 , wherein the primary videogame is a first-person shooter videogame. 3. The method of claim 2 , wherein the one or more performance metrics associated with the performance of the first entity in the videogame comprises the number of kills the first entity achieves in an online multiplayer game mode of the primary videogame. 4. The method of claim 1 , wherein the bonus to the first entity in the primary videogame comprises either an experience bonus or an in-game item. 5. The method of claim 1 , wherein the one or more performance metrics associated with the performance in the videogame comprises the number of wins the first entity achieves in an online multiplayer game mode of the primary videogame. 6. The method of claim 1 , wherein each of the plurality of entities is a team comprised of a plurality of individual team members. 7. The method of claim 6 , wherein the number of individual team members in an entity is used in matchmaking for the metagame. 8. The method of claim 1 , wherein the metagame takes place over a predefined time period. 9. The method of claim 8 , wherein the predefined time period is two weeks. 10. The method of claim 1 , wherein the metagame is played using a handheld device and the videogame is played using a non-handheld device.

Assignees

Inventors

Classifications

  • Mini-games executed independently while main games are being loaded · CPC title

  • A63F13/30Primary

    Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers · CPC title

  • Computing the game score · CPC title

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Frequently asked questions

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What does patent US10029177B2 cover?
A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
Who is the assignee on this patent?
Activision Publishing Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/30. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jul 24 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).