Haptic system with increased LRA bandwidth

US10026276B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10026276-B2
Application numberUS-201615364951-A
CountryUS
Kind codeB2
Filing dateNov 30, 2016
Priority dateDec 13, 2012
Publication dateJul 17, 2018
Grant dateJul 17, 2018

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

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A method of generating a haptic effect on a linear resonance actuator (“LRA”) having a resonant frequency includes receiving a haptic effect signal for the haptic effect, where the haptic effect comprises a desired frequency that is off-resonant from the LRA. The method further includes generating a first sine wave at the desired frequency and generating a second sine wave at or near the resonant frequency. The method further includes combining the first sine wave and the second sine wave to generate a drive signal.

First claim

Opening claim text (preview).

What is claimed is: 1. A method of generating a vibratory haptic effect by a linear resonance actuator (LRA) having a resonant frequency, the method comprising: receiving an input haptic effect signal comprising a desired input frequency; determining whether the desired input frequency is below or above a transition point frequency; when the desired input frequency is below the transition point frequency, generating a first output haptic effect signal by enveloping the input haptic effect signal at the resonant frequency with a sine wave at the desired input frequency; and applying the first output haptic effect signal to the LRA to generate the vibratory haptic effect. 2. The method of claim 1 , further comprising: using the input haptic effect signal as a second output haptic effect signal when the input frequency is above the transition point frequency; applying the second output haptic effect signal to the LRA to generate the vibratory haptic effect. 3. The method of claim 1 , further comprising: determining the transition point frequency using an input signal generated by an accelerometer mounted on the LRA or mounted on a device housing the LRA. 4. The method of claim 1 , wherein the first output haptic effect signal comprises a pulse-width modulation (PWM) signal at the resonant frequency. 5. The method of claim 2 , wherein the second output haptic effect signal comprises a pulse-width modulation (PWM) signal at the desired input frequency. 6. The method of claim 5 , wherein the second output haptic effect signal is scaled to match an envelope. 7. The method of claim 1 , wherein when the desired input frequency is below the transition point frequency, the desired input frequency is an off-resonance frequency. 8. The method of claim 1 , wherein the first output haptic effect signal comprises off-resonance drive signals and the method further comprises boosting the off-resonance drive signals before applying the first output haptic effect signal to the LRA. 9. The method of claim 1 , wherein the LRA is housed in one of a stylus, a game controller, or a wearable device. 10. A haptic effect system comprising: a linear resonance actuator (LRA) having a resonant frequency; an actuator drive circuit coupled to the LRA; and a controller coupled to the actuator drive circuit, wherein the controller receives an input haptic effect signal comprising a desired input frequency; wherein the controller is adapted to determine whether the desired input frequency is below or above a transition point frequency, and when the desired input frequency is below the transition point frequency, generate a first output haptic effect signal by enveloping the input haptic effect signal at the resonant frequency with a sine wave at the desired input frequency, and transmit the first output haptic effect signal to the actuator drive circuit, and wherein the actuator drive circuit is adapted to apply the first output haptic effect signal to the LRA, causing the LRA to generate a vibratory haptic effect. 11. The haptic effect system of claim 10 , wherein the controller is further adapted to, when the input frequency is above the transition point frequency, use the input haptic effect signal as a second output haptic effect signal and wherein the actuator drive circuit is further adapted to apply the second output haptic effect signal to the LRA to generate the vibratory haptic effect. 12. The haptic effect system of claim 10 , further comprising: an accelerometer mounted on the LRA or mounted on a housing of the system, wherein the controller is further adapted to determine the transition point frequency using an input signal generated by the accelerometer. 13. The haptic effect system of claim 10 , wherein the first output haptic effect signal comprises a pulse-width modulation (PWM) signal at the resonant frequency. 14. The haptic effect system of claim 11 , wherein the second output haptic effect signal comprises a pulse-width modulation (PWM) signal at the desired input frequency. 15. The haptic effect system of claim 14 , wherein the second output haptic effect signal is scaled to match an envelope. 16. The haptic effect system of claim 10 , wherein when the desired input frequency is below the transition point frequency, the desired input frequency is an off-resonance frequency. 17. The haptic effect system of claim 10 , wherein the first output haptic effect signal comprises off-resonance drive signals, and wherein the controller is further adapted to boost the off-resonance drive signals before applying. 18. The haptic effect system of claim 10 , wherein the LRA is housed in one of a stylus, a game controller, or a wearable device. 19. A non-transitory computer-readable medium having instructions stored thereon that, when executed by a processor, cause the processor to generate a vibratory haptic effect by a linear resonance actuator (LRA) having a resonant frequency, the processor adapted to: receive an input haptic effect signal comprising a desired input frequency; determine whether the desired input frequency is below or above a transition point frequency; generate, when the desired input frequency is below the transition point frequency, a first output haptic effect signal by enveloping the input haptic effect signal at the resonant frequency with a sine wave at the desired input frequency; and apply the first output haptic effect signal to the LRA to generate the vibratory haptic effect. 20. The computer-readable medium of claim 19 , the processor further adapted to: use the input haptic effect signal as a second output haptic effect signal when the input frequency is above the transition point frequency; apply the second output haptic effect signal to the LRA to generate the vibratory haptic effect.

Assignees

Inventors

Classifications

  • using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title

  • G08B6/00Primary

    Tactile signalling systems, e.g. tactile personal calling systems · CPC title

  • G06F3/016Primary

    Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • H02N2/06Primary

    Drive circuits; Control arrangements {or methods} · CPC title

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What does patent US10026276B2 cover?
A method of generating a haptic effect on a linear resonance actuator (“LRA”) having a resonant frequency includes receiving a haptic effect signal for the haptic effect, where the haptic effect comprises a desired frequency that is off-resonant from the LRA. The method further includes generating a first sine wave at the desired frequency and generating a second sine wave at or near the resona…
Who is the assignee on this patent?
Immersion Corp
What technology area does this patent fall under?
Primary CPC classification G08B6/00. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jul 17 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).