Driving mechanism
US-12165502-B2 · Dec 10, 2024 · US
US10026276B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10026276-B2 |
| Application number | US-201615364951-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 30, 2016 |
| Priority date | Dec 13, 2012 |
| Publication date | Jul 17, 2018 |
| Grant date | Jul 17, 2018 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A method of generating a haptic effect on a linear resonance actuator (“LRA”) having a resonant frequency includes receiving a haptic effect signal for the haptic effect, where the haptic effect comprises a desired frequency that is off-resonant from the LRA. The method further includes generating a first sine wave at the desired frequency and generating a second sine wave at or near the resonant frequency. The method further includes combining the first sine wave and the second sine wave to generate a drive signal.
Opening claim text (preview).
What is claimed is: 1. A method of generating a vibratory haptic effect by a linear resonance actuator (LRA) having a resonant frequency, the method comprising: receiving an input haptic effect signal comprising a desired input frequency; determining whether the desired input frequency is below or above a transition point frequency; when the desired input frequency is below the transition point frequency, generating a first output haptic effect signal by enveloping the input haptic effect signal at the resonant frequency with a sine wave at the desired input frequency; and applying the first output haptic effect signal to the LRA to generate the vibratory haptic effect. 2. The method of claim 1 , further comprising: using the input haptic effect signal as a second output haptic effect signal when the input frequency is above the transition point frequency; applying the second output haptic effect signal to the LRA to generate the vibratory haptic effect. 3. The method of claim 1 , further comprising: determining the transition point frequency using an input signal generated by an accelerometer mounted on the LRA or mounted on a device housing the LRA. 4. The method of claim 1 , wherein the first output haptic effect signal comprises a pulse-width modulation (PWM) signal at the resonant frequency. 5. The method of claim 2 , wherein the second output haptic effect signal comprises a pulse-width modulation (PWM) signal at the desired input frequency. 6. The method of claim 5 , wherein the second output haptic effect signal is scaled to match an envelope. 7. The method of claim 1 , wherein when the desired input frequency is below the transition point frequency, the desired input frequency is an off-resonance frequency. 8. The method of claim 1 , wherein the first output haptic effect signal comprises off-resonance drive signals and the method further comprises boosting the off-resonance drive signals before applying the first output haptic effect signal to the LRA. 9. The method of claim 1 , wherein the LRA is housed in one of a stylus, a game controller, or a wearable device. 10. A haptic effect system comprising: a linear resonance actuator (LRA) having a resonant frequency; an actuator drive circuit coupled to the LRA; and a controller coupled to the actuator drive circuit, wherein the controller receives an input haptic effect signal comprising a desired input frequency; wherein the controller is adapted to determine whether the desired input frequency is below or above a transition point frequency, and when the desired input frequency is below the transition point frequency, generate a first output haptic effect signal by enveloping the input haptic effect signal at the resonant frequency with a sine wave at the desired input frequency, and transmit the first output haptic effect signal to the actuator drive circuit, and wherein the actuator drive circuit is adapted to apply the first output haptic effect signal to the LRA, causing the LRA to generate a vibratory haptic effect. 11. The haptic effect system of claim 10 , wherein the controller is further adapted to, when the input frequency is above the transition point frequency, use the input haptic effect signal as a second output haptic effect signal and wherein the actuator drive circuit is further adapted to apply the second output haptic effect signal to the LRA to generate the vibratory haptic effect. 12. The haptic effect system of claim 10 , further comprising: an accelerometer mounted on the LRA or mounted on a housing of the system, wherein the controller is further adapted to determine the transition point frequency using an input signal generated by the accelerometer. 13. The haptic effect system of claim 10 , wherein the first output haptic effect signal comprises a pulse-width modulation (PWM) signal at the resonant frequency. 14. The haptic effect system of claim 11 , wherein the second output haptic effect signal comprises a pulse-width modulation (PWM) signal at the desired input frequency. 15. The haptic effect system of claim 14 , wherein the second output haptic effect signal is scaled to match an envelope. 16. The haptic effect system of claim 10 , wherein when the desired input frequency is below the transition point frequency, the desired input frequency is an off-resonance frequency. 17. The haptic effect system of claim 10 , wherein the first output haptic effect signal comprises off-resonance drive signals, and wherein the controller is further adapted to boost the off-resonance drive signals before applying. 18. The haptic effect system of claim 10 , wherein the LRA is housed in one of a stylus, a game controller, or a wearable device. 19. A non-transitory computer-readable medium having instructions stored thereon that, when executed by a processor, cause the processor to generate a vibratory haptic effect by a linear resonance actuator (LRA) having a resonant frequency, the processor adapted to: receive an input haptic effect signal comprising a desired input frequency; determine whether the desired input frequency is below or above a transition point frequency; generate, when the desired input frequency is below the transition point frequency, a first output haptic effect signal by enveloping the input haptic effect signal at the resonant frequency with a sine wave at the desired input frequency; and apply the first output haptic effect signal to the LRA to generate the vibratory haptic effect. 20. The computer-readable medium of claim 19 , the processor further adapted to: use the input haptic effect signal as a second output haptic effect signal when the input frequency is above the transition point frequency; apply the second output haptic effect signal to the LRA to generate the vibratory haptic effect.
using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title
Tactile signalling systems, e.g. tactile personal calling systems · CPC title
Input arrangements with force or tactile feedback as computer generated output to the user · CPC title
Drive circuits; Control arrangements {or methods} · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.