Electronic gaming machine and method for holding designated symbols during a wagering game and incrementally increasing a multiplier
US-2024412596-A1 · Dec 12, 2024 · US
US10026256B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10026256-B2 |
| Application number | US-201615002054-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 20, 2016 |
| Priority date | Sep 10, 2004 |
| Publication date | Jul 17, 2018 |
| Grant date | Jul 17, 2018 |
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Apparatuses and methods for facilitating participation in a gaming activity. A reel configuration of a plurality of reels is presented, where each of the reels includes one or more associated gaming symbols. The presentation of the gaming symbols is modified on the plurality of reels, such as by spinning the reels or otherwise changing which symbols are presented on the reels. A replacement reel is presented, to supersede or otherwise supplant at least one of the gaming symbols of the reel configuration. Results of the gaming activity are established using the gaming symbols of the plurality of reels and the replacement reel. The result is thereby based on a resulting presentation of symbols that includes both the symbols of the primary reel configuration and the symbol(s) of the replacement reel(s).
Opening claim text (preview).
The invention claimed is: 1. A gaming system comprising: at least one display device; at least one processor; and at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to: cause the at least one display device to display a plurality of symbol display areas; and for a play of a game following an occurrence of a triggering event: cause the at least one display device to display a replacement symbol; after displaying the replacement symbol, cause the at least one display device to display the plurality of symbol display areas and the replacement symbol moving relative to one another; stop displaying the plurality of symbol display areas and the replacement symbol moving relative to one another such that the replacement symbol is displayed at a randomly-determined one of the symbol display areas; randomly determine a plurality of symbols, each randomly-determined symbol associated with one of the symbol display areas; cause the at least one display device to display the randomly-determined symbols at their associated symbol display areas, wherein the replacement symbol at least partially overlaps the randomly-determined symbol associated with the symbol display area at which the replacement symbol is displayed; determine any awards based at least in part on the replacement symbol and not based on the symbol at least partially overlapped by the replacement symbol; and cause the at least one display device to display any determined awards. 2. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to stop displaying the plurality of symbol display areas and the replacement symbol moving relative to one another before displaying the randomly-determined symbols at their associated symbol display areas. 3. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to cause the at least one display device to display the replacement symbol completely overlapping the randomly-determined symbol associated with the symbol display area at which the replacement symbol is displayed such that said randomly-determined symbol is not displayed. 4. The gaming system of claim 1 , wherein a plurality of reels are associated with the plurality of symbol display areas, and the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly determine the plurality of symbols from a set of symbols associated with the reels. 5. The gaming system of claim 4 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to: cause the at least one display device to display the plurality of reels spinning; while displaying the plurality of reels spinning, cause the at least one display device to display the plurality of symbol display areas and the replacement symbol moving relative to one another; while displaying the plurality of reels spinning, stop displaying the plurality of symbol display areas and the replacement symbol moving relative to one another such that the replacement symbol is displayed at the randomly-determined symbol display area; and thereafter, stop displaying the plurality of reels from spinning such that the randomly-determined symbols are displayed at their associated symbol display areas and the replacement symbol at least partially overlaps the randomly-determined symbol associated with the symbol display area at which the replacement symbol is displayed. 6. The gaming system of claim 5 , wherein the replacement symbol is a wild symbol. 7. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to randomly determine the replacement symbol. 8. The gaming system of claim 1 , which includes an acceptor, and wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the acceptor to establish a credit balance based at least in part on a monetary value associated with a physical item after the acceptor receives the physical item and initiate a payout following receipt of an actuation of a cashout button. 9. A method of operating a gaming system, said method comprising: displaying, by at least one display device, a plurality of symbol display areas; and for a play of a game following an occurrence of a triggering event: displaying, by the at least one display device, a replacement symbol; after displaying the replacement symbol, displaying, by the at least one display device, the plurality of symbol display areas and the replacement symbol moving relative to one another; stop displaying, by the at least one display device, the plurality of symbol display areas and the replacement symbol moving relative to one another such that the replacement symbol is displayed at a randomly-determined one of the symbol display areas; randomly determining, by at least one processor, a plurality of symbols, each randomly-determined symbol associated with one of the symbol display areas; displaying, by the at least one display device, the randomly-determined symbols at their associated symbol display areas, wherein the replacement symbol at least partially overlaps the randomly-determined symbol associated with the symbol display area at which the replacement symbol is displayed; determining, by the at least one processor, any awards based at least in part on the replacement symbol and not based on the symbol at least partially overlapped by the replacement symbol; and displaying, by the at least one display device, any determined awards. 10. The method of claim 9 , further comprising stopping the display of the plurality of symbol display areas and the replacement symbol moving relative to one another before displaying the randomly-determined symbols at their associated symbol display areas. 11. The method of claim 9 , further comprising displaying, by the at least one display device, the replacement symbol completely overlapping the randomly-determined symbol associated with the symbol display area at which the replacement symbol is displayed such that said randomly-determined symbol is not displayed. 12. The method of claim 9 , wherein a plurality of reels are associated with the plurality of symbol display areas, and which includes randomly determining, by the at least one processor, the plurality of symbols from a set of symbols associated with the reels. 13. The method of claim 12 , further comprising: displaying, by the at least one display device, the plurality of reels spinning; while displaying the plurality of reels spinning, displaying, by the at least one display device, the plurality of symbol display areas and the replacement symbol moving relative to one another; while displaying the plurality of reels spinning, stop displaying, by the at least one display device, the plurality of symbol display areas and the replacement symbol moving relative to one another such that the replacement symbol is displayed at the randomly-determined symbol display area; and thereafter, stop displaying, by the at least one display device, the plurality of reels from spinning such that the randomly-determined symbols are displayed at their associated symbol display areas and the replacement symbol at least partially overlaps the randomly-determined symbol associated with the symbol display area at which the replacement sy
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding · CPC title
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